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You can upgrade a variety of the weapons you have, solve environmental puzzles, and unlock new abilities by transforming into various monsters. As four local school children out to save the world from evil, you traverse a variety of suburban environments, killing foes along the way with weapons, vehicles, and the like.
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The game essentially boils down to a shoot-'em-up roamer that can be played by up to four players. Were this game prepped and distributed on the XBLA, I could see this quickly becoming one of the best arcade games around. My biggest gripe about this game, based on the demo, is that the visceral yet simplistic action won't translate well to a $60 game. Combined with four player online multiplayer, Monster Madness is poised to be a huge hit. The top-down shooter with a Gauntlet complex-it also harkens back to the days of Zombies Ate My Neighbours-is a visceral experience that is likely to send a small shockwave through the casual and hardcore gaming communities alike thanks to the sheer speed and mayhem that this game exhibits. I mention all this because of the latest Xbox Live Marketplace demo for a game called Monster Madness: Battle for Suburbia, which hit the tubes today. As a result of this, the measurement of value in boxed retail games has also changed: shallow games that may have once been able to prosper are slowly dying out, finding a new home on these content platforms at more reasonable prices. The bite-sized titles that populate these distribution platforms are often rationalized by way of their price: they may offer less content or have a shorter duration, but they're priced as such. With the advent of content platforms like the Xbox Live Arcade, Virtual Console, and the PlayStation Network, the general rubric for the measurement of a game's core value has changed a lot.
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